CocoMUD Planio: Issueshttps://cocomud.plan.io/https://cocomud.plan.io/favicon.ico2018-10-10T05:37:41ZCocoMUD Planio
Planio CocoMUD client - Feature #137 (In Progress): additional map-creatorhttps://cocomud.plan.io/issues/1372018-10-10T05:37:41ZMoritz Wolfart
<p>This is only a little idea for an addon.<br />In many muds you can get in trouble by wildernes or very big maps.<br />The maps in muds are mostly based on asccii and reading them or interpretating them can be very tricky.<br />So, maybe some kind of map-recorder could be very very helpful.<br />For example you start the maprecorder and the programm start to recognice by collecting every place you visited by coordinates. You start at x0y0 and every room you travel after that x0y0 will be recorded in some kind of map-log you can access later or even use for a speedwalk.</p>
<p>Hope you understood my sometimes weird explanations.</p> CocoMUD client - Bug #136 (Closed): Problem with macros during multiplayhttps://cocomud.plan.io/issues/1362018-10-09T19:48:36ZMoritz Wolfart
<p>Hey hey!<br />I encountered a strange behaviour while multiplaying.<br />I am using Macros for movement. 8 for north, 2 for south and so on.<br />And if i am playing two characters in the same world, this macros behave in a strange way. I am not sure to which playing window the macros are sended. I think to the first one i logged in to the world.</p>
<p>Hope i could explain the problem correctly.</p>
<p>Best wishes!<br />Moritz:-)</p> CocoMUD client - Bug #126 (Closed): New Error when changing preferenceshttps://cocomud.plan.io/issues/1262017-12-02T08:53:10ZMoritz Wolfart
<p>Good morning Vincent!</p>
<p>Unfortunately there was another error-mwssage when i wanted to change a setting in the options-menu.<br />I wanted to turn on the interrupt-option for screenreaders to check the speed of incoming messages.</p>
<p>Here comes the report:</p>
<pre>
Traceback (most recent call last):
File "C:\Users\Vincent\src\cocomud\src\ui\dialogs\preferences.py", line 402, in OnOK
File "C:\Users\Vincent\src\cocomud\src\ui\dialogs\preferences.py", line 402, in OnOK
File "C:\python27\lib\bdb.py", line 49, in trace_dispatch
File "C:\python27\lib\bdb.py", line 68, in dispatch_line
BdbQuit
</pre>
<p>Hope this helps!</p>
<p>Best wishes and have a nice weekend!</p>
<p>Oh and let me say again. Even with this little errors sometimes, Cocomud still is the best client i ever used!</p> CocoMUD client - Bug #125 (Closed): New Error when changing preferenceshttps://cocomud.plan.io/issues/1252017-12-02T08:49:04ZMoritz WolfartCocoMUD client - Feature #118 (Closed): #randplay: play one sound out of a listhttps://cocomud.plan.io/issues/1182017-11-04T09:18:02ZMoritz Wolfart
<p>Some days ago you asked me to open a topic for using more sounds randomly for one single event.<br />I will describe it on an example:<br />Lets take the triggerline: "Stormtrooper is dead)<br />So lets say each stormtrooper is an individual beeing so every stormtrooper would make other sounds when it comes to leave the world.<br />And we have 5 soundfiles with differend screamings. Dead 1 to dead 5<br />It would be nice if you could use some kind of dead*.wav and cocomud would play one of the five files when the trigger fires.</p>
<p>Hope i could explain the scenario in an acceptable way!<br />Have a nice weekend!</p> CocoMUD client - Feature #115 (Open): General configuration (macros, aliases, triggers)https://cocomud.plan.io/issues/1152017-10-28T17:37:04ZMoritz Wolfart
<p>Some configuration is just repeated in all games. Some common aliases, macros, triggers and even channels. The idea would to be define "general-level" configuration. An easy solution is to create a <code>settings/config.set</code> file, as Moritz suggested, with the general configuration. The feature is almost supported as is, but some modifications to the user interface are needed:</p>
<ul>
<li>For aliases, channels, macros and triggers, an additional list should be added to change its scope. General, world, or category. Although category-level configuration may not be available, it's good to think about this feature already.</li>
<li>Remember than changing the scope will mean changing the file in which these are saved, and perhaps the order.</li>
<li>World configuration has precedence over general configuration. One should be able to define a macro that overrides the general macro, for instance.</li>
<li>Remember to keep channels stored in worlds, to avoid conflict. It might be a good idea to separate them on the client itself.</li>
</ul> CocoMUD client - Feature #113 (Open): Joypad for macroshttps://cocomud.plan.io/issues/1132017-10-25T07:12:38ZMoritz Wolfart
<p>Hey hey!<br />I realy would love the feature to use a joypad for macros.<br />Is this possible?</p> CocoMUD client - Bug #111 (Closed): Problem with the historywindowhttps://cocomud.plan.io/issues/1112017-10-22T14:38:53ZMoritz Wolfart
<p>Hi again!<br />Sometimes i cant read out the history. The up arrow is giving me a list of typed commands and not the output of the mud.<br />And sometimes the up arrow gives me an early part of the history.<br />Am i doing something wrong?</p> CocoMUD client - Feature #110 (Closed): other formats for creating Soundpackshttps://cocomud.plan.io/issues/1102017-10-22T14:10:59ZMoritz Wolfart
<p>Hey hey!<br />I think it would be nice if you could use mp3 and ogg-files, cause they are much smaller than wav.</p> CocoMUD client - Bug #109 (Closed): Problem with # in sharp scriptshttps://cocomud.plan.io/issues/1092017-10-22T14:02:58ZMoritz Wolfart
<p>Hi!<br />Somehow i cant use sharp scripts. It think the Cocomud don't accept the #-symbol for the process cause the mud sending me messages as it would be a command.<br />Do i have to activate the sharp script somewhere in a configuration? Or is it another problem with the language configuration?<br />Or are there two different keys for the #-symbol and i am only using the wrong symbol?</p> CocoMUD client - Bug #107 (Closed): Client is reacting very slowhttps://cocomud.plan.io/issues/1072017-10-21T04:13:27ZMoritz Wolfart
<p>Hi to all!<br />Let me first say, that i absolutely like what you are doing so far!<br />It is so good to see another mudclient!</p>
<p>I got a general problem when i open any mud. The feedback is very very slow and after some minutes, the client crashes completely.</p>
<p>When i try to change some options in the preferences-menu i got the following Error-report:</p>
<pre>
Traceback (most recent call last):
File "C:\Users\Vincent\src\cocomud\src\ui\dialogs\preferences.py", line 379, in OnOK
File "C:\Users\Vincent\src\cocomud\src\config.py", line 93, in __getitem__
KeyError: "the key 'options.general.language' cannot be found, cannot find 'language'"
</pre>
<p>Hope this helps a little in developing!</p>
<p>Best wishes from germany and keep on this good work!</p>