CocoMUD Planio: Issueshttps://cocomud.plan.io/https://cocomud.plan.io/favicon.ico2022-04-23T09:55:49ZCocoMUD Planio
Planio CocoMUD client - Feature #162 (Open): Allow to have disabled aliases/macros/triggershttps://cocomud.plan.io/issues/1622022-04-23T09:55:49ZVincent Le Goff
<p>When CocoMUD connects to a world, the world configuration is loaded. The aliases, macros and triggers are added. All of them are active.</p>
<p>It would be useful to disable some of them, at least in Python, to make sure they're not used but still saved. This will come to be extremely handy when the system of categories is adopted.</p> fr - Bug #161 (Open): erreur quand on installe l'univers Star Wars MUD FRhttps://cocomud.plan.io/issues/1612021-02-21T13:10:24Zyigit haybat
<p>quand on essaie d'installer l'univers indiqué dans le sujet, il y a cette erreur:</p>
<pre>
Traceback (most recent call last):
File "C:\Users\Admin\src\cocomud\src\ui\dialogs\worlds.py", line 133, in OnInstall
File "C:\Program Files (x86)\Python36-32\Lib\zipfile.py", line 1131, in __init__
File "C:\Program Files (x86)\Python36-32\Lib\zipfile.py", line 1198, in _RealGetContents
zipfile.BadZipFile: File is not a zip file
</pre> CocoMUD client - Bug #160 (Open): Error on importing worldshttps://cocomud.plan.io/issues/1602020-11-06T12:33:55ZVincent Le Goff
<p>When importing worlds from a file (and probably from online too), after having selected the archive file, an error occurs:</p>
<pre>
Traceback (most recent call last):
File "C:\Users\vince\src\cocomud\src\ui\window.py", line 360, in OnImportOndisk
infos = World.get_infos(options)
File "C:\Users\vince\src\cocomud\src\world.py", line 347, in get_infos
config = ConfigObj(StringIO(configuration), encoding="utf-8")
TypeError: initial_value must be str or None, not bytes
</pre> fr - Bug #159 (Open): erreur quand on ouvre une boîte de dialogue et qu'on fais entrer puis echap...https://cocomud.plan.io/issues/1592020-06-02T14:45:42Zhocine sahraoui
<p>f aire alte puis fleche droite et descendre jusqua macro faire entrer puis echape en meme temps.</p>
<pre>
wx._core.wxAssertionError: C++ assertion "m_menuDepth > 0" failed at ..\..\src\msw\toplevel.cpp(1545) in wxTopLevelWindowMSW::DoSendMenuOpenCloseEvent(): No open menus?
The above exception was the direct cause of the following exception:
SystemError: <class 'wx._core.CommandEvent'> returned a result with an error set
</pre> CocoMUD client - Bug #155 (Open): Path evaluation in #play function fails if file is on different...https://cocomud.plan.io/issues/1552019-12-04T18:05:56ZVincent Le Goff
<p>The culprit is this line:</p>
<pre>
return os.path.relpath(filename, location)
</pre>
<p>If <code>filename</code> is on a device (say E:) and <code>location</code> is on a different one (say C:), then a <code>ValueError</code> exception is raised. Instead, encapsulate this call and go back to the absolute path if the relative path can't be found.</p> CocoMUD client - Bug #148 (Open): The audio library doesn't shift audio controllershttps://cocomud.plan.io/issues/1482018-12-23T09:36:28ZVincent Le Goff
<p>The audio system works great (and I was even told the sounds were better in this version). However, when we force the system to change the current audio device (if we plug in an external headphone by USB, for instance), the <code>audiolib</code> will keep playing on the main audio device, now muted. Check if there's a better way to find the default device and keep playing through it.</p> fr - Bug #131 (Open): problème au niveaux des alias et des macroshttps://cocomud.plan.io/issues/1312018-04-16T12:33:38ZClarisse Bachelet
<p>Bonjour,<br />Voilà mon problème :<br />Je joue à un jeu (Vancia) avec plusieurs personnages :<br />Pour facilité le jeu, j'ajoute des alias et macros, toutefois, que je fasse le raccourci ou la touche avec n'importe quel personnage ça fait agir le dernier personnage connecté. J'ai eu ce même problème avec star wars fr à l'époque ou il était encore jouable.<br />Que dois-je faire.</p>
<p>En attente de vous lire<br />Clarisse B</p> fr - Bug #122 (Open): erreurs que je comprend pas.https://cocomud.plan.io/issues/1222017-11-12T21:17:29ZYohann Poulain
<pre>
Traceback (most recent call last):
File "C:\Users\Vincent\src\cocomud\src\ui\dialogs\preferences.py", line 402, in OnOK
File "C:\Users\Vincent\src\cocomud\src\ui\dialogs\preferences.py", line 402, in OnOK
File "C:\python27\lib\bdb.py", line 49, in trace_dispatch
File "C:\python27\lib\bdb.py", line 68, in dispatch_line
BdbQuit
</pre>
<p>4. Cliquez sur le bouton "créer".</p>
<p>En vous remerciant pour avoir pris le temps de reporter ce bug,</p> CocoMUD client - Feature #103 (Open): Add the TTS in Linuxhttps://cocomud.plan.io/issues/1032017-08-01T08:40:25ZVincent Le Goff
<p>The TTS in Windows is supported by UniverslSpeechAPI, which isn't offered on other platforms. On Linux, it would seem possible to reach the speech dispatcher and Braille display through third-party modules. That, however, still remains to be determined.</p> fr - Bug #92 (Open): bug à la connection sur le nouvel univer.https://cocomud.plan.io/issues/922017-01-20T11:54:11ZYohann Poulain
<p>Voici le raport du bug.</p>
<pre>
Traceback (most recent call last):
File "C:\Users\Vincent\src\cocomud\src\log.py", line 224, in run_with_except_hook
File "C:\Users\Vincent\src\cocomud\src\client.py", line 106, in run
File "C:\Users\Vincent\src\cocomud\src\client.py", line 169, in handle_lines
File "C:\Users\Vincent\src\cocomud\src\scripting\trigger.py", line 194, in execute
File "C:\Users\Vincent\src\cocomud\src\sharp\engine.py", line 85, in execute
File "<string>", line 1, in <module>
File "C:\Users\Vincent\src\cocomud\src\sharp\functions\play.py", line 58, in run
UnicodeEncodeError: 'ascii' codec can't encode character u'\xe9' in position 7: ordinal not in range(128)
</pre> CocoMUD client - Feature #49 (Open): Add a feature to search through the commands/contenthttps://cocomud.plan.io/issues/492016-11-05T22:01:10ZVincent Le Goff
<p>It's sometimes useful to search into the text or the commands. A menu should be added, perhaps in the game menu itself.</p> CocoMUD client - Feature #47 (Open): Add speed walkinghttps://cocomud.plan.io/issues/472016-11-05T21:54:47ZVincent Le Goff
<p>Some players have reported using speed walking often and needing it in their client. The presented syntax doesn't seem to make much sense for non-English MUDs, which should be considered. In fact, using command stacking (<a class="issue tracker-1 status-4 priority-6 priority-default closed" title="Feature: Create command stacking (Closed)" href="https://cocomud.plan.io/issues/32">#32</a>) with a delay between commands seems much more logical. One could link it to macros or aliases.</p>
<p>The syntax in MushCLIENT is:</p>
<p>- Begin the line by a <code>#</code> sign.<br />- Single-letter exits are written with no separator.<br />- A digit preceding a letter will repeat this letter several times.<br />- Exits with more than one letter should be surrounded by parenthesis.</p>
<p>Example: <code>#3nw(door)</code> means 3 times north, one time west, one times door.</p> CocoMUD client - Feature #37 (Open): Add an automatic spell checker in the clienthttps://cocomud.plan.io/issues/372016-10-26T00:21:23ZVincent Le Goff
<p>It would be great (although not really imperative) if the client could detect spelling mistakes in various languages. and handle them much as other software do (like Microsoft Word, Mozilla Firefox and so on).</p> CocoMUD client - Feature #6 (Open): An accessibility-oriented Graphical User Interfacehttps://cocomud.plan.io/issues/62016-09-18T21:38:26ZVincent Le Goff
<p>While a nice-looking interface is important, the major focus of this interface should be on accessibility. Accessing the history through diverse methods, depending on the screen reader being used, easily accessing the command prompt and command history, configuring the entire application, all are important facets of CocoMUD.</p> CocoMUD client - Feature #5 (Open): A steady networking systemhttps://cocomud.plan.io/issues/52016-09-18T21:36:39ZVincent Le Goff
<p>The networking layer is one of the most important in a MUD client. Designing a networking system that is able to connect to different servers, handle errors, manage telnet options and additional protocols should be the central focus of a client.</p>
<p>This feature is quite independent of the GUI. It should operate in console or with any other GUI toolkit.</p>