CocoMUD Planio: Issueshttps://cocomud.plan.io/https://cocomud.plan.io/favicon.ico2022-04-23T09:59:44ZCocoMUD Planio
Planio CocoMUD client - Feature #163 (Open): Create a system of categories for aliases/macros/triggershttps://cocomud.plan.io/issues/1632022-04-23T09:59:44ZVincent Le Goff
<p>Some of the configuration would be specific to a category, or a set of categories. These aliases, macros and triggers will only be active if the current category is active. This way, one could have a different set of aliases, macros and triggers in different playing situation (while fighting, while exploring, and so on).</p> CocoMUD client - Feature #162 (Open): Allow to have disabled aliases/macros/triggershttps://cocomud.plan.io/issues/1622022-04-23T09:55:49ZVincent Le Goff
<p>When CocoMUD connects to a world, the world configuration is loaded. The aliases, macros and triggers are added. All of them are active.</p>
<p>It would be useful to disable some of them, at least in Python, to make sure they're not used but still saved. This will come to be extremely handy when the system of categories is adopted.</p> fr - Bug #159 (Open): erreur quand on ouvre une boîte de dialogue et qu'on fais entrer puis echap...https://cocomud.plan.io/issues/1592020-06-02T14:45:42Zhocine sahraoui
<p>f aire alte puis fleche droite et descendre jusqua macro faire entrer puis echape en meme temps.</p>
<pre>
wx._core.wxAssertionError: C++ assertion "m_menuDepth > 0" failed at ..\..\src\msw\toplevel.cpp(1545) in wxTopLevelWindowMSW::DoSendMenuOpenCloseEvent(): No open menus?
The above exception was the direct cause of the following exception:
SystemError: <class 'wx._core.CommandEvent'> returned a result with an error set
</pre> CocoMUD client - Bug #155 (Open): Path evaluation in #play function fails if file is on different...https://cocomud.plan.io/issues/1552019-12-04T18:05:56ZVincent Le Goff
<p>The culprit is this line:</p>
<pre>
return os.path.relpath(filename, location)
</pre>
<p>If <code>filename</code> is on a device (say E:) and <code>location</code> is on a different one (say C:), then a <code>ValueError</code> exception is raised. Instead, encapsulate this call and go back to the absolute path if the relative path can't be found.</p> CocoMUD client - Bug #148 (Open): The audio library doesn't shift audio controllershttps://cocomud.plan.io/issues/1482018-12-23T09:36:28ZVincent Le Goff
<p>The audio system works great (and I was even told the sounds were better in this version). However, when we force the system to change the current audio device (if we plug in an external headphone by USB, for instance), the <code>audiolib</code> will keep playing on the main audio device, now muted. Check if there's a better way to find the default device and keep playing through it.</p> fr - Bug #131 (Open): problème au niveaux des alias et des macroshttps://cocomud.plan.io/issues/1312018-04-16T12:33:38ZClarisse Bachelet
<p>Bonjour,<br />Voilà mon problème :<br />Je joue à un jeu (Vancia) avec plusieurs personnages :<br />Pour facilité le jeu, j'ajoute des alias et macros, toutefois, que je fasse le raccourci ou la touche avec n'importe quel personnage ça fait agir le dernier personnage connecté. J'ai eu ce même problème avec star wars fr à l'époque ou il était encore jouable.<br />Que dois-je faire.</p>
<p>En attente de vous lire<br />Clarisse B</p> fr - Bug #122 (Open): erreurs que je comprend pas.https://cocomud.plan.io/issues/1222017-11-12T21:17:29ZYohann Poulain
<pre>
Traceback (most recent call last):
File "C:\Users\Vincent\src\cocomud\src\ui\dialogs\preferences.py", line 402, in OnOK
File "C:\Users\Vincent\src\cocomud\src\ui\dialogs\preferences.py", line 402, in OnOK
File "C:\python27\lib\bdb.py", line 49, in trace_dispatch
File "C:\python27\lib\bdb.py", line 68, in dispatch_line
BdbQuit
</pre>
<p>4. Cliquez sur le bouton "créer".</p>
<p>En vous remerciant pour avoir pris le temps de reporter ce bug,</p> fr - Bug #92 (Open): bug à la connection sur le nouvel univer.https://cocomud.plan.io/issues/922017-01-20T11:54:11ZYohann Poulain
<p>Voici le raport du bug.</p>
<pre>
Traceback (most recent call last):
File "C:\Users\Vincent\src\cocomud\src\log.py", line 224, in run_with_except_hook
File "C:\Users\Vincent\src\cocomud\src\client.py", line 106, in run
File "C:\Users\Vincent\src\cocomud\src\client.py", line 169, in handle_lines
File "C:\Users\Vincent\src\cocomud\src\scripting\trigger.py", line 194, in execute
File "C:\Users\Vincent\src\cocomud\src\sharp\engine.py", line 85, in execute
File "<string>", line 1, in <module>
File "C:\Users\Vincent\src\cocomud\src\sharp\functions\play.py", line 58, in run
UnicodeEncodeError: 'ascii' codec can't encode character u'\xe9' in position 7: ordinal not in range(128)
</pre> CocoMUD client - Feature #88 (Open): Place shortcut on menu itemshttps://cocomud.plan.io/issues/882017-01-17T19:40:00ZVincent Le Goff
<p>It would be more than useful to create user-defined shortcuts for some dialog boxes, like <code>Ctrl + T</code> to open the trigger dialog box. The user could change this shortcut.</p> CocoMUD client - Feature #83 (Open): Remove accents from input when possiblehttps://cocomud.plan.io/issues/832017-01-16T22:55:17ZVincent Le Goff
<p>One interesting feature would be to remove accentuation from input before sending the command to the sever. It might be useful, for some MUDs where accentuation would be expected to the language, but isn't handled by the networking system. <code>unidecode</code> can do the trick.</p> CocoMUD client - Feature #49 (Open): Add a feature to search through the commands/contenthttps://cocomud.plan.io/issues/492016-11-05T22:01:10ZVincent Le Goff
<p>It's sometimes useful to search into the text or the commands. A menu should be added, perhaps in the game menu itself.</p> CocoMUD client - Feature #10 (Open): Support the NVDA screen readerhttps://cocomud.plan.io/issues/102016-09-19T22:06:31ZVincent Le Goff
<p><a class="project" href="https://cocomud.plan.io/projects/cocomud-client">CocoMUD client</a> has to work with the <a href="www.nvaccess.org/">NonVisual Desktop Access</a> screen reader, including its different navigation modes.</p> CocoMUD client - Feature #8 (Open): Translate CocoMUD client into different languageshttps://cocomud.plan.io/issues/82016-09-18T21:50:10ZVincent Le Goff
<p>CocoMUD will be primarily developed in English, but translating the client into other languages remains a major concern. Volunteer work will be necessary to achieve effective translation in the future. The tools to effectively translate will be provided and documented, to simplify the process for translators without skills in programming.</p> CocoMUD client - Feature #6 (Open): An accessibility-oriented Graphical User Interfacehttps://cocomud.plan.io/issues/62016-09-18T21:38:26ZVincent Le Goff
<p>While a nice-looking interface is important, the major focus of this interface should be on accessibility. Accessing the history through diverse methods, depending on the screen reader being used, easily accessing the command prompt and command history, configuring the entire application, all are important facets of CocoMUD.</p> CocoMUD client - Feature #5 (Open): A steady networking systemhttps://cocomud.plan.io/issues/52016-09-18T21:36:39ZVincent Le Goff
<p>The networking layer is one of the most important in a MUD client. Designing a networking system that is able to connect to different servers, handle errors, manage telnet options and additional protocols should be the central focus of a client.</p>
<p>This feature is quite independent of the GUI. It should operate in console or with any other GUI toolkit.</p>