CocoMUD Planio: Issueshttps://cocomud.plan.io/https://cocomud.plan.io/favicon.ico2022-04-23T09:59:44ZCocoMUD Planio
Planio CocoMUD client - Feature #163 (Open): Create a system of categories for aliases/macros/triggershttps://cocomud.plan.io/issues/1632022-04-23T09:59:44ZVincent Le Goff
<p>Some of the configuration would be specific to a category, or a set of categories. These aliases, macros and triggers will only be active if the current category is active. This way, one could have a different set of aliases, macros and triggers in different playing situation (while fighting, while exploring, and so on).</p> CocoMUD client - Feature #162 (Open): Allow to have disabled aliases/macros/triggershttps://cocomud.plan.io/issues/1622022-04-23T09:55:49ZVincent Le Goff
<p>When CocoMUD connects to a world, the world configuration is loaded. The aliases, macros and triggers are added. All of them are active.</p>
<p>It would be useful to disable some of them, at least in Python, to make sure they're not used but still saved. This will come to be extremely handy when the system of categories is adopted.</p> fr - Bug #159 (Open): erreur quand on ouvre une boîte de dialogue et qu'on fais entrer puis echap...https://cocomud.plan.io/issues/1592020-06-02T14:45:42Zhocine sahraoui
<p>f aire alte puis fleche droite et descendre jusqua macro faire entrer puis echape en meme temps.</p>
<pre>
wx._core.wxAssertionError: C++ assertion "m_menuDepth > 0" failed at ..\..\src\msw\toplevel.cpp(1545) in wxTopLevelWindowMSW::DoSendMenuOpenCloseEvent(): No open menus?
The above exception was the direct cause of the following exception:
SystemError: <class 'wx._core.CommandEvent'> returned a result with an error set
</pre> CocoMUD client - Bug #148 (Open): The audio library doesn't shift audio controllershttps://cocomud.plan.io/issues/1482018-12-23T09:36:28ZVincent Le Goff
<p>The audio system works great (and I was even told the sounds were better in this version). However, when we force the system to change the current audio device (if we plug in an external headphone by USB, for instance), the <code>audiolib</code> will keep playing on the main audio device, now muted. Check if there's a better way to find the default device and keep playing through it.</p> CocoMUD client - Feature #143 (Open): Translate CocoMUD in Spanishhttps://cocomud.plan.io/issues/1432018-12-06T09:07:15ZVincent Le Goff
<p>There was a great job done in CocoMUD's code to port the translation to Spanish. There remains a couple of entries that are still in English, due to the fact that no Spanish project existed on CocoMUD. This is now fixed, so I suggest a task with no time constraint.</p>
<p>We now have a Spanish project in CocoMUD, <a class="project" href="https://cocomud.plan.io/projects/es">es</a> . For the CocoMUD's projects, the English version is on the <a class="project" href="https://cocomud.plan.io/projects/cocomud-client">CocoMUD client</a> (the main project), sub-projects are for other languages (like <a class="project" href="https://cocomud.plan.io/projects/fr">fr</a>). It is not possible to alter the language of a project on Redmine while maintaining the language of separate projects, although users can select a default language to see Redmine in a more friendly way. With a full Spanish project, there are two things that could be done:</p>
<ol>
<li>Update the few entries that remain in English, in the <code>translations/es</code> catalog. See for instance "translations/es/ui/dialog/bug.yml" where the message and URL could be updated (for the URL you will need to specify the project ID of <a class="project" href="https://cocomud.plan.io/projects/es">es</a> , you might try various numbers and see if the project is selected when you open the URL).</li>
<li>The next task is more complicated: the wiki pages on <a class="project" href="https://cocomud.plan.io/projects/es">es</a> should be translated as well. Now, that's a lot of work, and I advise you to not do it at all, working extensively on translation isn't the most fun and the documentation isn't that light. The <a class="wiki-page" href="https://cocomud.plan.io/projects/es/wiki/Builds">Builds</a> page in particular is extremely long as it lists all builds of CocoMUD and new features. You do not need to translate it, we could leave the previous versions in English and only add Spanish for the new releases. To be discussed.</li>
</ol> fr - Bug #122 (Open): erreurs que je comprend pas.https://cocomud.plan.io/issues/1222017-11-12T21:17:29ZYohann Poulain
<pre>
Traceback (most recent call last):
File "C:\Users\Vincent\src\cocomud\src\ui\dialogs\preferences.py", line 402, in OnOK
File "C:\Users\Vincent\src\cocomud\src\ui\dialogs\preferences.py", line 402, in OnOK
File "C:\python27\lib\bdb.py", line 49, in trace_dispatch
File "C:\python27\lib\bdb.py", line 68, in dispatch_line
BdbQuit
</pre>
<p>4. Cliquez sur le bouton "créer".</p>
<p>En vous remerciant pour avoir pris le temps de reporter ce bug,</p> CocoMUD client - Feature #115 (Open): General configuration (macros, aliases, triggers)https://cocomud.plan.io/issues/1152017-10-28T17:37:04ZMoritz Wolfart
<p>Some configuration is just repeated in all games. Some common aliases, macros, triggers and even channels. The idea would to be define "general-level" configuration. An easy solution is to create a <code>settings/config.set</code> file, as Moritz suggested, with the general configuration. The feature is almost supported as is, but some modifications to the user interface are needed:</p>
<ul>
<li>For aliases, channels, macros and triggers, an additional list should be added to change its scope. General, world, or category. Although category-level configuration may not be available, it's good to think about this feature already.</li>
<li>Remember than changing the scope will mean changing the file in which these are saved, and perhaps the order.</li>
<li>World configuration has precedence over general configuration. One should be able to define a macro that overrides the general macro, for instance.</li>
<li>Remember to keep channels stored in worlds, to avoid conflict. It might be a good idea to separate them on the client itself.</li>
</ul> CocoMUD client - Feature #113 (Open): Joypad for macroshttps://cocomud.plan.io/issues/1132017-10-25T07:12:38ZMoritz Wolfart
<p>Hey hey!<br />I realy would love the feature to use a joypad for macros.<br />Is this possible?</p> CocoMUD client - Feature #104 (Open): Have an auto-building strategy set for Linuxhttps://cocomud.plan.io/issues/1042017-08-01T08:43:27ZVincent Le Goff
<p>The updater currently supports only Windows. However, adding a Linux support shouldn't be too complicated. It would require building each version, just like under Windows, but it might provide the same level of accessibility. Furthermore, allowing CocoMUD to update on Linux shouldn't be a complicated task.</p> CocoMUD client - Feature #103 (Open): Add the TTS in Linuxhttps://cocomud.plan.io/issues/1032017-08-01T08:40:25ZVincent Le Goff
<p>The TTS in Windows is supported by UniverslSpeechAPI, which isn't offered on other platforms. On Linux, it would seem possible to reach the speech dispatcher and Braille display through third-party modules. That, however, still remains to be determined.</p> CocoMUD client - Feature #88 (Open): Place shortcut on menu itemshttps://cocomud.plan.io/issues/882017-01-17T19:40:00ZVincent Le Goff
<p>It would be more than useful to create user-defined shortcuts for some dialog boxes, like <code>Ctrl + T</code> to open the trigger dialog box. The user could change this shortcut.</p> CocoMUD client - Feature #83 (Open): Remove accents from input when possiblehttps://cocomud.plan.io/issues/832017-01-16T22:55:17ZVincent Le Goff
<p>One interesting feature would be to remove accentuation from input before sending the command to the sever. It might be useful, for some MUDs where accentuation would be expected to the language, but isn't handled by the networking system. <code>unidecode</code> can do the trick.</p> fr - Feature #82 (Open): Traduire la documentation sur les triggershttps://cocomud.plan.io/issues/822017-01-13T10:04:39ZVincent Le Goff
<p>La documentation en anglais sur les triggers se trouve <a class="wiki-page" href="https://cocomud.plan.io/projects/cocomud-client/wiki/Triggers">ici</a>.</p> CocoMUD client - Feature #49 (Open): Add a feature to search through the commands/contenthttps://cocomud.plan.io/issues/492016-11-05T22:01:10ZVincent Le Goff
<p>It's sometimes useful to search into the text or the commands. A menu should be added, perhaps in the game menu itself.</p> CocoMUD client - Feature #37 (Open): Add an automatic spell checker in the clienthttps://cocomud.plan.io/issues/372016-10-26T00:21:23ZVincent Le Goff
<p>It would be great (although not really imperative) if the client could detect spelling mistakes in various languages. and handle them much as other software do (like Microsoft Word, Mozilla Firefox and so on).</p>