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Feature #118

closed

#randplay: play one sound out of a list

Added by Moritz Wolfart over 6 years ago. Updated about 4 years ago.

Status:
Closed
Priority:
Normal
Category:
SharpScript
Sprint/Milestone:
% Done:

100%

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Contact person:
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Description

Some days ago you asked me to open a topic for using more sounds randomly for one single event.
I will describe it on an example:
Lets take the triggerline: "Stormtrooper is dead)
So lets say each stormtrooper is an individual beeing so every stormtrooper would make other sounds when it comes to leave the world.
And we have 5 soundfiles with differend screamings. Dead 1 to dead 5
It would be nice if you could use some kind of dead*.wav and cocomud would play one of the five files when the trigger fires.

Hope i could explain the scenario in an acceptable way!
Have a nice weekend!


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