Update the project license information
Add the command line argument --config-dir
Add the setting to toggle telnet/SSL in the user interface
Massive change to integrate twisted
Add code to freeze the task system (using python-redmine)
Add the Session object to separate more clearly worlds and connections
Fix #22: crash if exitting the ConnectionDialog without selecting a server
Put the macros and triggers in the world itself
Add the ConnectionDialog to select between different servers
Add the LICENSE file and headers (BSD 3)
Add the language setting in 'options.conf'
Rename the MainWindow into ClientWindow
Begin to translate with Ytranslate
Restructure the project around a common game engine
Add the basic CocoMUD proof-of-concept
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