Put the macros and triggers in the world itself
Add the macros in the client (not the engine itself)
Add the #macro SharpScript functionIt is not yet possible to add/remove macros (the configurationisn't saved).
Add the level-specific feature
Add the ConnectionDialog to select between different servers
Add individual configuration for different worlds
Add the LICENSE file and headers (BSD 3)
Add the language setting in 'options.conf'
Add the option to save the macros
Add a more descriptive macro dialog
Add a basic support for macros
Restructure the project around a common game engine
Also available in: Atom