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github / src / session.py @ master

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# Copyright (c) 2016, LE GOFF Vincent
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# All rights reserved.
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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# * Redistributions of source code must retain the above copyright notice, this
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#   list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright notice,
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#   this list of conditions and the following disclaimer in the documentation
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#   and/or other materials provided with the distribution.
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# * Neither the name of ytranslate nor the names of its
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#   contributors may be used to endorse or promote products derived from
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#   this software without specific prior written permission.
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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"""This file contains the Session class."""
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from log import client as log
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from sharp.engine import SharpScript
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class Session:
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    """A class representing a session.
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    A session is an object linking together a world, a client and the
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    GUI tab behind it.  Several sessions can be connected to the same
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    world, using various clients.
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    """
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    current_sid = 0
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    def __init__(self, client, world):
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        self.sid = self.current_sid
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        type(self).current_sid += 1
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        self.client = client
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        self.world = world
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        self.character = None
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        self.engine = None
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        self._sharp_engine = None
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    def __repr__(self):
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        return f"<Session {self.sid} to the world {self.world and self.world.name or 'unknown'}>"
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    @property
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    def sharp_engine(self):
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        if self._sharp_engine:
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            return self._sharp_engine
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        log.debug(f"Creating a SharpEngine for session {self.sid} (world: {'yes' if self.world else 'no'}, client: {'yes' if self.client else 'no'}, character: {'yes' if self.character else 'no'}, engine: {'yes' if self.engine else 'no'})")
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        self._sharp_engine = SharpScript(self.engine, self.client, self.world)
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        return self._sharp_engine
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