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github / src / cocomud.py @ 05b173a7

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# Copyright (c) 2016, LE GOFF Vincent
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# All rights reserved.
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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# * Redistributions of source code must retain the above copyright notice, this
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#   list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright notice,
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#   this list of conditions and the following disclaimer in the documentation
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#   and/or other materials provided with the distribution.
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# * Neither the name of ytranslate nor the names of its
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#   contributors may be used to endorse or promote products derived from
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#   this software without specific prior written permission.
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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"""This demo file creates a simple client with TTS support."""
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import argparse
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import wx
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from twisted.internet import wxreactor
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wxreactor.install()
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from twisted.internet import reactor
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from ytranslate import init, select
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from game import GameEngine
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import init
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from log import end
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from ui.window import ClientWindow
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app = wx.App(False)
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# Parse command line options
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parser = argparse.ArgumentParser()
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parser.add_argument("--config-dir", help="An alternative configuration directory", default=".")
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args = parser.parse_args()
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# Load the user configuration
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engine = GameEngine(args.config_dir)
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engine.load()
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# Select the configured language
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lang = engine.settings.get_language()
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select(lang)
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# Create the client and ClientWindow
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window = ClientWindow(engine)
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world = window.world
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if world is not None:
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    reactor.callLater(0, window.panel.CreateClient)
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    reactor.registerWxApp(app)
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    reactor.run(installSignalHandlers=0)
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end()
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