github / src / game.py @ a5c338e8
1 | 2e7e9634 | Vincent Le Goff | # Copyright (c) 2016, LE GOFF Vincent
|
---|---|---|---|
2 | # All rights reserved.
|
||
3 | |||
4 | # Redistribution and use in source and binary forms, with or without
|
||
5 | # modification, are permitted provided that the following conditions are met:
|
||
6 | |||
7 | # * Redistributions of source code must retain the above copyright notice, this
|
||
8 | # list of conditions and the following disclaimer.
|
||
9 | |||
10 | # * Redistributions in binary form must reproduce the above copyright notice,
|
||
11 | # this list of conditions and the following disclaimer in the documentation
|
||
12 | # and/or other materials provided with the distribution.
|
||
13 | |||
14 | # * Neither the name of ytranslate nor the names of its
|
||
15 | # contributors may be used to endorse or promote products derived from
|
||
16 | # this software without specific prior written permission.
|
||
17 | |||
18 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||
19 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
20 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
21 | # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||
22 | # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||
23 | # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||
24 | # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||
25 | # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||
26 | # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
27 | # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
28 | |||
29 | bf6b6eb0 | Vincent Le Goff | """This file contains the GameEngine class."""
|
30 | |||
31 | fd61b98e | Vincent Le Goff | from enum import Enum |
32 | |||
33 | bf6b6eb0 | Vincent Le Goff | from client import GUIClient |
34 | from config import Settings |
||
35 | |||
36 | fd61b98e | Vincent Le Goff | class Level(Enum): |
37 | |||
38 | """Enumeration for a feature level.
|
||
39 |
|
||
40 | Features at the top level have the value "engine". They will be
|
||
41 | common across all worlds and characters. Features are often defined
|
||
42 | at the world level (common across characters) or at the character
|
||
43 | level (specific to this character).
|
||
44 |
|
||
45 | For instance, look at the macros, triggers and aliases.
|
||
46 |
|
||
47 | """
|
||
48 | |||
49 | engine = 1
|
||
50 | world = 2
|
||
51 | character = 3
|
||
52 | category = 4
|
||
53 | |||
54 | |||
55 | bf6b6eb0 | Vincent Le Goff | class GameEngine: |
56 | |||
57 | """A class representing the game engine.
|
||
58 |
|
||
59 | An instance of this class is to be created each time the program
|
||
60 | runs. It doesn't handle thegraphical user interface, but centralizes
|
||
61 | about anything else: the main configuration, world configuration
|
||
62 | of different games, aliases, macros, triggers and so on. The
|
||
63 | GUI has a direct access to the engine and can therefore access it.
|
||
64 |
|
||
65 | """
|
||
66 | |||
67 | def __init__(self): |
||
68 | d465ec21 | Vincent Le Goff | self.settings = Settings(self) |
69 | 1df43fe1 | Vincent Le Goff | self.worlds = {}
|
70 | 9ebb426f | Vincent Le Goff | self.default_world = None |
71 | fd61b98e | Vincent Le Goff | self.level = Level.engine
|
72 | bf6b6eb0 | Vincent Le Goff | |
73 | def load(self): |
||
74 | """Load the configuration."""
|
||
75 | self.settings.load()
|
||
76 | self.TTS_on = self.settings["options.TTS.on"] |
||
77 | self.TTS_outside = self.settings["options.TTS.outside"] |
||
78 | |||
79 | a5c338e8 | Vincent Le Goff | # For each world, set the game engine
|
80 | for world in self.worlds.values(): |
||
81 | world.engine = self
|
||
82 | |||
83 | def open(self, host, port, world): |
||
84 | bf6b6eb0 | Vincent Le Goff | """Connect to the specified host and port.
|
85 |
|
||
86 | This method creates and returns a 'GUIClient' class initialized
|
||
87 | with the specified information.
|
||
88 |
|
||
89 | """
|
||
90 | a5c338e8 | Vincent Le Goff | client = GUIClient(host, port, engine=self, world=world)
|
91 | world.client = client |
||
92 | world.sharp_engine = client.sharp_engine |
||
93 | bf6b6eb0 | Vincent Le Goff | return client |