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github / src / cocomud.py @ a5c338e8

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# Copyright (c) 2016, LE GOFF Vincent
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# All rights reserved.
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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# * Redistributions of source code must retain the above copyright notice, this
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#   list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright notice,
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#   this list of conditions and the following disclaimer in the documentation
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#   and/or other materials provided with the distribution.
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# * Neither the name of ytranslate nor the names of its
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#   contributors may be used to endorse or promote products derived from
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#   this software without specific prior written permission.
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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"""This demo file creates a simple client with TTS support."""
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import wx
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from ytranslate import init, select
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init(root_dir="translations")
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from game import GameEngine
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from ui.window import ClientWindow
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app = wx.App()
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# Load the user configuration
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engine = GameEngine()
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engine.load()
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# Select the configured language
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lang = engine.settings.get_language()
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select(lang)
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# Create the client and ClientWindow
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window = ClientWindow(engine)
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world = window.world
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hostname = window.panel.world.hostname
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port = window.panel.world.port
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client = engine.open(hostname, port, world)
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client.link_window(window)
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world.load()
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client.start()
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app.MainLoop()
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