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github / src / game.py @ a5c338e8

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# Copyright (c) 2016, LE GOFF Vincent
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# All rights reserved.
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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# * Redistributions of source code must retain the above copyright notice, this
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#   list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright notice,
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#   this list of conditions and the following disclaimer in the documentation
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#   and/or other materials provided with the distribution.
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# * Neither the name of ytranslate nor the names of its
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#   contributors may be used to endorse or promote products derived from
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#   this software without specific prior written permission.
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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"""This file contains the GameEngine class."""
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from enum import Enum
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from client import GUIClient
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from config import Settings
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class Level(Enum):
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    """Enumeration for a feature level.
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    Features at the top level have the value "engine". They will be
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    common across all worlds and characters. Features are often defined
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    at the world level (common across characters) or at the character
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    level (specific to this character).
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    For instance, look at the macros, triggers and aliases.
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    """
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    engine = 1
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    world = 2
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    character = 3
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    category = 4
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class GameEngine:
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    """A class representing the game engine.
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    An instance of this class is to be created each time the program
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    runs.  It doesn't handle thegraphical user interface, but centralizes
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    about anything else:  the main configuration, world configuration
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    of different games, aliases, macros, triggers and so on.  The
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    GUI has a direct access to the engine and can therefore access it.
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    """
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    def __init__(self):
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        self.settings = Settings(self)
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        self.worlds = {}
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        self.default_world = None
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        self.level = Level.engine
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    def load(self):
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        """Load the configuration."""
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        self.settings.load()
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        self.TTS_on = self.settings["options.TTS.on"]
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        self.TTS_outside = self.settings["options.TTS.outside"]
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        # For each world, set the game engine
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        for world in self.worlds.values():
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            world.engine = self
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    def open(self, host, port, world):
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        """Connect to the specified host and port.
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        This method creates and returns a 'GUIClient' class initialized
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        with the specified information.
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        """
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        client = GUIClient(host, port, engine=self, world=world)
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        world.client = client
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        world.sharp_engine = client.sharp_engine
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        return client
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