github / src / world.py @ a5c338e8
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# Copyright (c) 2016, LE GOFF Vincent
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# All rights reserved.
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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# * Redistributions of source code must retain the above copyright notice, this
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# list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions and the following disclaimer in the documentation
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# and/or other materials provided with the distribution.
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# * Neither the name of ytranslate nor the names of its
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# contributors may be used to endorse or promote products derived from
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# this software without specific prior written permission.
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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"""This file contains the World class."""
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import os |
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from textwrap import dedent |
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from configobj import ConfigObj |
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class World: |
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"""A class representing a World object.
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A world is a game (a server). It conatins a hostname and a port
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and optionally characters.
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"""
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def __init__(self, location): |
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self.location = location
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self.name = "" |
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self.hostname = "" |
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self.port = 4000 |
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self.characters = {}
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self.settings = None |
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# World's access to general data
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self.client = None |
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self.engine = None |
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self.sharp_engine = None |
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# World's configuration
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self.macros = []
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self.triggers = []
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def __repr__(self): |
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return "<World {} (hostname={}, port={})>".format( |
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self.name, self.hostname, self.port) |
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@property
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def path(self): |
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return "worlds/" + self.location |
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def load(self): |
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"""Load the config.set script."""
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from game import Level |
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level = self.engine.level
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self.engine.level = Level.world
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path = self.path
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path = os.path.join(path, "config.set")
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if os.path.exists(path):
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file = open(path, "r") |
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content = file.read()
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file.close()
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# Execute the script
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self.sharp_engine.execute(content)
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# Put the engine level back
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self.engine.level = level
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def save(self): |
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"""Save the world in its configuration file."""
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if not os.path.exists(self.path): |
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os.mkdir(self.path)
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spec = dedent("""
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[connection]
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name = "unknown"
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hostname = "unknown.ext"
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port = 0
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""").strip("\n") |
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if self.settings is None: |
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self.settings = ConfigObj(spec.split("\n")) |
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connection = self.settings["connection"] |
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connection["name"] = self.name |
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connection["hostname"] = self.hostname |
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connection["port"] = self.port |
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self.settings.filename = os.path.join(self.path, "options.conf") |
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self.settings.write()
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