github / src / cocomud.py @ e8ebc4c5
1 |
# Copyright (c) 2016, LE GOFF Vincent
|
---|---|
2 |
# All rights reserved.
|
3 |
|
4 |
# Redistribution and use in source and binary forms, with or without
|
5 |
# modification, are permitted provided that the following conditions are met:
|
6 |
|
7 |
# * Redistributions of source code must retain the above copyright notice, this
|
8 |
# list of conditions and the following disclaimer.
|
9 |
|
10 |
# * Redistributions in binary form must reproduce the above copyright notice,
|
11 |
# this list of conditions and the following disclaimer in the documentation
|
12 |
# and/or other materials provided with the distribution.
|
13 |
|
14 |
# * Neither the name of ytranslate nor the names of its
|
15 |
# contributors may be used to endorse or promote products derived from
|
16 |
# this software without specific prior written permission.
|
17 |
|
18 |
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
19 |
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
20 |
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
21 |
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
22 |
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
23 |
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
24 |
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
25 |
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
26 |
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
27 |
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
28 |
|
29 |
"""This demo file creates a simple client with TTS support."""
|
30 |
|
31 |
import wx |
32 |
|
33 |
from ytranslate import init, select |
34 |
|
35 |
init(root_dir="translations")
|
36 |
|
37 |
from game import GameEngine |
38 |
from ui.window import ClientWindow |
39 |
|
40 |
app = wx.App() |
41 |
# Load the user configuration
|
42 |
engine = GameEngine() |
43 |
engine.load() |
44 |
|
45 |
# Select the configured language
|
46 |
lang = engine.settings.get_language() |
47 |
select(lang) |
48 |
|
49 |
# Create the client and ClientWindow
|
50 |
window = ClientWindow(engine) |
51 |
hostname = window.panel.world.hostname |
52 |
port = window.panel.world.port |
53 |
client = engine.open(hostname, port) |
54 |
client.link_window(window) |
55 |
client.start() |
56 |
app.MainLoop() |