Builds » History » Sprint/Milestone 2
Vincent Le Goff, 12/22/2018 01:44 PM
1 | 1 | Vincent Le Goff | h1. What's new in recent builds |
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5 | 1 | Vincent Le Goff | This page describes the new features added and changes made to each build. You can browse through each build using headings. |
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7 | 2 | Vincent Le Goff | |
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9 | h2. Build 49 |
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13 | * CocoMUD is now available in Spanish! Many thanks to the contributor who helped in translating CocoMUD in this language and offered additional help during this build. |
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15 | * CocoMUD now runs on Python 3, instead of Python 2 (#128). Some minor errors with compatibility may still exist, please report if you find any. |
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17 | * Macros and other scripting configuration shouldn't run in the wrong window, resulting in conflicting game play when running the same world in different tabs (#136). |
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19 | * CocoMUD now supports playing audio files in .mp3, .wav and .ogg formats. The old dependency on @Pygame@ was replaced with a much lighter and more efficient library (#134). |
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21 | * The console window is now hidden whenever updating (#135). This is still a work in progress in designing a better updating system. |
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23 | * The Python console was removed from the *File* menu. A new menu named *Tools* was added to support more advanced tools. |
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25 | * A SharpScript console was added in the *Tools* menu. If you have been using CocoMUD for a long time, you may remember one could enter SharpScript commands (like @#say@) directly in the client. This was removed as it created issues. Now you can enter your custom configuration in this SharpScript console (#138). |
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27 | * CocoMUD now takes an optional command-line argument to run a different configuration directory. That is, you can run CocoMUD's version but give it a different directory than the current directory. This feature is not likely to be used by many but it now exists (#139). For instance: @cocomud.exe --config-dir=D:\CocoMUD@ |
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29 | * The notification counter used to increase even with messages that were interpreted by mute triggers. This is now fixed (#127). |
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31 | * CocoMUD used to crash on opening if no Internet connection was available. This is now fixed (#132). |
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33 | * A regression problem was fixed, which prevented to load and run characters (#141). Also note that your world and character configuration (mainly your @config.set@ files for the time being) will be converted to the utf-8 encoding from now on, since this encoding is much more appropriate to the international spreading of CocoMUD. |
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35 | * Errors in the Python console weren't displayed correctly. This is now fixed (#142). |
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37 | * Colors in game weren't always displayed. This is now fixed (#144). |
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39 | * Note for developers: CocoMUD now runs and build with @pipenv@, which makes it much easier to develop and support all CocoMUD's dependencies. Some additional documentation will shortly be posted. |
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43 | 1 | Vincent Le Goff | h2. Build 48 |
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45 | 2 | Vincent Le Goff | |
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47 | 1 | Vincent Le Goff | * A new option in the menu bar (*Game* -> *Channels*) allows to edit channels. You will find the [[Channels|documentation on channels here]] (#120). |
48 | 2 | Vincent Le Goff | |
49 | 1 | Vincent Le Goff | * A new sharp script function @#randplay@ has been added, to play a random sound in a list. This function is usable but not yet present in the graphical user interface. |
50 | 2 | Vincent Le Goff | |
51 | 1 | Vincent Le Goff | * Some work has been done on general configuration. This will be available on the next update. |
52 | 2 | Vincent Le Goff | |
53 | 1 | Vincent Le Goff | * One can now clear the output window through the menu *Game* -> * Clear the output window* (#64). |
54 | 2 | Vincent Le Goff | |
55 | 1 | Vincent Le Goff | * Several fixes on importing worlds from the website (#123). |
56 | 2 | Vincent Le Goff | |
57 | 1 | Vincent Le Goff | * Fixes the error in changing preferences (#125). |
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59 | 2 | Vincent Le Goff | |
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61 | 1 | Vincent Le Goff | h2. Build 47 |
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63 | 2 | Vincent Le Goff | |
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65 | 1 | Vincent Le Goff | * You can now easily export a world in a ZIP archive, choosing what you want to export (*File* -> *Export this world*). You can share this file and others can import it through *File* -> *Import a world* (#86). |
66 | 2 | Vincent Le Goff | |
67 | 1 | Vincent Le Goff | * CocoMUD better handles the clipboard and pasting, particularly under Linux (#106). It also provides a checkbox to disable auto send when pasting text (#91). |
68 | 2 | Vincent Le Goff | |
69 | 1 | Vincent Le Goff | * CocoMUD now supports and displays both *wav* and *OGG* files for playing sounds (#112). |
70 | 2 | Vincent Le Goff | |
71 | 1 | Vincent Le Goff | * Rich-text was disabled by default to offer a better user experience with fewer bugs (#114). |
72 | 2 | Vincent Le Goff | |
73 | 1 | Vincent Le Goff | * Several bug fixes and improvements under Linux (#105, #106). |
74 | 2 | Vincent Le Goff | |
75 | 1 | Vincent Le Goff | * CocoMUD now opens and correctly closes preferences when the user language isn't supported (#108). |
76 | 2 | Vincent Le Goff | |
77 | 1 | Vincent Le Goff | * Importing a world from the website doesn't generate encoding errors anymore (#117). |
78 | 2 | Vincent Le Goff | |
79 | 1 | Vincent Le Goff | * CocoMUD now displays text using a more appropriate font, thank you again, sighted contributors. |
80 | 2 | Vincent Le Goff | |
81 | 1 | Vincent Le Goff | * Note: for compatibility reasons, file encoding was updated. CocoMUD should support older versions of configuration files and convert them at startup, but there might be issues with some heavily modified configuration with special characters. |
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83 | 2 | Vincent Le Goff | |
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85 | 1 | Vincent Le Goff | h2. Build 46 |
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87 | 2 | Vincent Le Goff | |
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89 | 1 | Vincent Le Goff | * Command stacking is now working again and systematically checked (#98). |
90 | 2 | Vincent Le Goff | |
91 | 1 | Vincent Le Goff | * Command stacking now supports special characters (#99). |
92 | 2 | Vincent Le Goff | |
93 | 1 | Vincent Le Goff | * CocoMUD better handles variables if their value contains special characters (#93). |
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95 | 2 | Vincent Le Goff | |
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97 | 1 | Vincent Le Goff | h2. Build 45 |
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99 | 2 | Vincent Le Goff | |
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101 | 1 | Vincent Le Goff | * CocoMUD no longer makes the screen reader freeze (#96). |
102 | 2 | Vincent Le Goff | |
103 | 1 | Vincent Le Goff | * CocoMUD now supports the SSL protocol, to encrypt the telnet connection (#94). |
104 | 2 | Vincent Le Goff | |
105 | 1 | Vincent Le Goff | SSL is not supported by all games, and is usually set on a different port than the plain telnet protocol. |
106 | 2 | Vincent Le Goff | |
107 | 1 | Vincent Le Goff | * Add a new menu item to disable trigger sounds (#89). |
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109 | 2 | Vincent Le Goff | |
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111 | 1 | Vincent Le Goff | h2. Build 44 |
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113 | 2 | Vincent Le Goff | |
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115 | 1 | Vincent Le Goff | * Add a SharpScript action to repeat the last command (#85): |
116 | 2 | Vincent Le Goff | |
117 | 1 | Vincent Le Goff | This action, called @#repeat@, can be used to repeat the last entered command or send a command multiple times. It can easily be connected to a macro. |
118 | 2 | Vincent Le Goff | |
119 | 1 | Vincent Le Goff | * When pressing a shortcut to a macro, go to the end of the window (#80). |
120 | 2 | Vincent Le Goff | |
121 | 1 | Vincent Le Goff | * Fix several conflicts when opening the same world in different tabs (#90). |
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123 | 2 | Vincent Le Goff | |
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125 | 1 | Vincent Le Goff | h2. Build 43 |
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127 | 2 | Vincent Le Goff | |
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129 | 1 | Vincent Le Goff | * Add a documentation file to [[Download|download and install CocoMUD]]. |
130 | 2 | Vincent Le Goff | |
131 | 1 | Vincent Le Goff | * Add shortcut keys to add, edit or remove in all dialog boxes (#87). |
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133 | 2 | Vincent Le Goff | |
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135 | 1 | Vincent Le Goff | h2. Build 42 |
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137 | 2 | Vincent Le Goff | |
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139 | 1 | Vincent Le Goff | * Add the triggers with substitution (#79): |
140 | 2 | Vincent Le Goff | |
141 | 1 | Vincent Le Goff | Triggers can now handle substitution, that is replace one or more lines in the client. |
142 | 2 | Vincent Le Goff | |
143 | 1 | Vincent Le Goff | * Update proper colors with the rich-text setting. |
144 | 2 | Vincent Le Goff | |
145 | 1 | Vincent Le Goff | * Fix a bug with the cursor moving a bit randomly when several tabs were opened (#53). |
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147 | 2 | Vincent Le Goff | |
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149 | 1 | Vincent Le Goff | h2. Build 41 |
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151 | 2 | Vincent Le Goff | |
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153 | 1 | Vincent Le Goff | * Add default characters (#77): |
154 | 2 | Vincent Le Goff | |
155 | 1 | Vincent Le Goff | In the character dialog, one can now specify that a character should be loaded by default. When selecting a world in the connection list, the default character of this world (if any) is automatically selected. This saves time if you often login to the same character of a world, and doesn't prevent login on others. |
156 | 2 | Vincent Le Goff | |
157 | 1 | Vincent Le Goff | * When creating a new character with special characters (like accents), CocoMUD doesn't crash at startup (#78). |
158 | 2 | Vincent Le Goff | |
159 | 1 | Vincent Le Goff | * When CocoMUD loses connection, it will attempt to reconnect and enter the username / password if a character is set (#67): |
160 | 2 | Vincent Le Goff | |
161 | 1 | Vincent Le Goff | This fix is not perfect, it remains difficult to handle connection errors. |
162 | 2 | Vincent Le Goff | |
163 | 1 | Vincent Le Goff | * When no update is available, the message is correctly displayed (#75). |
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165 | 2 | Vincent Le Goff | |
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167 | 1 | Vincent Le Goff | h2. Build 40 |
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169 | 2 | Vincent Le Goff | |
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171 | 1 | Vincent Le Goff | * Add a setting to disable rich text control (#82). |
172 | 2 | Vincent Le Goff | |
173 | 1 | Vincent Le Goff | You will find this setting in the menu bar, *File* -> *Preferences*, *Accessibility* tab. Disabling the rich text control can be useful for accessibility, although it removes colors from the client. |
174 | 2 | Vincent Le Goff | |
175 | 1 | Vincent Le Goff | * Creating a new world and closing the dialog does not lead to an error (#69). |
176 | 2 | Vincent Le Goff | |
177 | 1 | Vincent Le Goff | * Fix a bug when closing all tabs in the client. |
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179 | 2 | Vincent Le Goff | |
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181 | 1 | Vincent Le Goff | h2. Build 39 |
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183 | 2 | Vincent Le Goff | |
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185 | 1 | Vincent Le Goff | * Add a button to import a world right in the connection window (#60): |
186 | 2 | Vincent Le Goff | |
187 | 1 | Vincent Le Goff | It is now possible to import a world before connecting (which makes more sense in most cases). Simply click on the *Import* button in the connection window and select whether you want to import a world online or on disk. |
188 | 2 | Vincent Le Goff | |
189 | 1 | Vincent Le Goff | * Display a dialog box to announce the world was correctly installed (#63). |
190 | 2 | Vincent Le Goff | |
191 | 1 | Vincent Le Goff | * Installing a world with channels doesn't create "popup" windows (#81). |
192 | 2 | Vincent Le Goff | |
193 | 1 | Vincent Le Goff | * Restarting CocoMUD after installing a new world isn't required anymore. |
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195 | 2 | Vincent Le Goff | |
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197 | 1 | Vincent Le Goff | h2. Build 38 |
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199 | 2 | Vincent Le Goff | |
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201 | 1 | Vincent Le Goff | * Add notepads for each world and characters (#62): |
202 | 2 | Vincent Le Goff | |
203 | 1 | Vincent Le Goff | CocoMUD now keeps track of separate files, where you can store any information, like exploring landmarks, quest reminders and so on. You have a specific notepad for each world, which can be opened through the menu bar -> *Game* -> *Notepad* -> *For this world...* menu. Simply type in your text, press Escape when you want to close it and save it. The same system holds true for character-specific notepads, which you can open in the menu bar, *Game* -> *Notepad* -> *For this character...* menu. This second notepad will not be accessible through other characters of this world. |
204 | 2 | Vincent Le Goff | |
205 | 1 | Vincent Le Goff | * Add a documentation for [[Macros|macros]]. |
206 | 2 | Vincent Le Goff | |
207 | 1 | Vincent Le Goff | * Add the mark triggers in the trigger dialog (#30). |
208 | 2 | Vincent Le Goff | |
209 | 1 | Vincent Le Goff | * Allow triggers without action (most useful for mark triggers). |
210 | 2 | Vincent Le Goff | |
211 | 1 | Vincent Le Goff | * Fix several visual errors in the interface. |
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213 | 2 | Vincent Le Goff | |
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215 | 1 | Vincent Le Goff | h2. Build 37 |
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217 | 2 | Vincent Le Goff | |
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219 | 1 | Vincent Le Goff | * Add the ability to configure characters in worlds (#61): |
220 | 2 | Vincent Le Goff | |
221 | 1 | Vincent Le Goff | This feature allows to create several characters per world. Characters can contain more specific configuration (like aliases, macros or triggers), but also login information. A character will store the information in an encrypted file, to login more quickly. |
222 | 2 | Vincent Le Goff | |
223 | 1 | Vincent Le Goff | To create a character, choose a world from the list in the connection area, then press tab and select "any" (the default choice). Press RETURN or click the *connect* button. You have opened a random character associated with this world. To now save it, go to the menu bar, *game* -> *Change this character's setting...*. In this dialog, enter a name for the newly-created character, a username (or a list of commands to be sent before the password), the password itself and then a list of commands to be sent after the password (if any). Click *OK* to save in an encrypted file. The next time you connect, you should see this character in the available list (select the world, then press Tab to find this character). CocoMUD will enter the commands you have provided, and will do so if you ask to be reconnected as well. |
224 | 2 | Vincent Le Goff | |
225 | 1 | Vincent Le Goff | * Fix a bug when trying to create a new world (#66). |
226 | 2 | Vincent Le Goff | |
227 | 1 | Vincent Le Goff | * Add the crash report dialog: |
228 | 2 | Vincent Le Goff | |
229 | 1 | Vincent Le Goff | This dialog appears when an error occurs during a given task. It will provide you with additional information about the bug, and will explain you how to report this bug to the team of developers. |
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231 | 2 | Vincent Le Goff | |
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233 | 1 | Vincent Le Goff | h2. Build 36 |
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235 | 2 | Vincent Le Goff | |
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237 | 1 | Vincent Le Goff | * Add the marked trigger (#30). |
238 | 2 | Vincent Le Goff | |
239 | 1 | Vincent Le Goff | Marked triggers can ask to move the cursor to a specific line. For instance, if one receives a message, the cursor can be moved right on this message. This can also help to explore, to move the cursor on the list of exits, for instance. |
240 | 2 | Vincent Le Goff | |
241 | 1 | Vincent Le Goff | * Update the client's design and window. |
242 | 2 | Vincent Le Goff | |
243 | 1 | Vincent Le Goff | * Add support for handling colors (#65). |
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245 | 2 | Vincent Le Goff | |
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247 | 1 | Vincent Le Goff | h2. Build 35 |
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249 | 2 | Vincent Le Goff | |
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251 | 1 | Vincent Le Goff | * Add the feature to import a world, from a file or online (#60). |
252 | 2 | Vincent Le Goff | |
253 | 1 | Vincent Le Goff | There is now a new menu, "import", in the menu bar -> *file* menu. In it are two options, one to import a world from a file, the other to import one online. The second option tries to find the worlds already configured on the project's website. One can download and install them directly. |
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255 | 2 | Vincent Le Goff | |
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257 | 1 | Vincent Le Goff | h2. Build 34 |
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259 | 2 | Vincent Le Goff | |
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261 | 1 | Vincent Le Goff | * Add the system of channels (#50): |
262 | 2 | Vincent Le Goff | |
263 | 1 | Vincent Le Goff | Channels can keep track of a list of events. They are particularly useful to log communication channels on the MUD. Through the trigger system, users can feed a channel. Through a macro or alias, this channel can be displayed in a list, in a separate dialog box. |
264 | 2 | Vincent Le Goff | |
265 | 1 | Vincent Le Goff | * In the preferences dialog, *accessibility* tab, users now can set whether the TTS is interrupted or not (#40). |
266 | 2 | Vincent Le Goff | |
267 | 1 | Vincent Le Goff | * When changing the TTS options in the preferences, the options are taken into account immediately (#55). |
268 | 2 | Vincent Le Goff | |
269 | 1 | Vincent Le Goff | * Fix some bugs in the SharpScript engine. |
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271 | 2 | Vincent Le Goff | |
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273 | 1 | Vincent Le Goff | h2. Build 33 |
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275 | 2 | Vincent Le Goff | |
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277 | 1 | Vincent Le Goff | * Multiline aliases/macros/triggers do not bug anymore (#63). |
278 | 2 | Vincent Le Goff | |
279 | 1 | Vincent Le Goff | * One can now enter SharpScript in macros (#59). |
280 | 2 | Vincent Le Goff | |
281 | 1 | Vincent Le Goff | * Variables are now described in the [[Alias|alias]] documentation. |
282 | 2 | Vincent Le Goff | |
283 | 1 | Vincent Le Goff | * The title of the window with several open tabs is now accurately updated (#51). |
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285 | 2 | Vincent Le Goff | |
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287 | 1 | Vincent Le Goff | h2. Build 32 |
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289 | 2 | Vincent Le Goff | |
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291 | 1 | Vincent Le Goff | * Add a syntax to write variables in SharpScript: |
292 | 2 | Vincent Le Goff | |
293 | 1 | Vincent Le Goff | The syntax is @$variable@. Variables have been added to aliases (#45) and triggers (#44). |
294 | 2 | Vincent Le Goff | |
295 | 1 | Vincent Le Goff | * Fix a minor bug in command stacking. |
296 | 2 | Vincent Le Goff | |
297 | 1 | Vincent Le Goff | * Add mute triggers, which will be useful to support audio prompts. |
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299 | 2 | Vincent Le Goff | |
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301 | 1 | Vincent Le Goff | h2. Build 31 |
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303 | 2 | Vincent Le Goff | |
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305 | 1 | Vincent Le Goff | * Improve the debug logging system. |
306 | 2 | Vincent Le Goff | |
307 | 1 | Vincent Le Goff | * Restructure the catalogs for translation (#41). |
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309 | 2 | Vincent Le Goff | |
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311 | 1 | Vincent Le Goff | h2. Build 30 |
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313 | 2 | Vincent Le Goff | |
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315 | 1 | Vincent Le Goff | * Add a logging system to debug events. |
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317 | 2 | Vincent Le Goff | |
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319 | 1 | Vincent Le Goff | h2. Build 29 |
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321 | 2 | Vincent Le Goff | |
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323 | 1 | Vincent Le Goff | * Attempt to fix a bug using the @#play@ function while several worlds are opened (#48). |
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325 | 2 | Vincent Le Goff | |
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327 | 1 | Vincent Le Goff | h2. Build 28 |
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329 | 2 | Vincent Le Goff | |
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331 | 1 | Vincent Le Goff | * Add [[CommandStacking|command stacking]], to send multiple commands at once, using the semicolon or another character (#32). |
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333 | 2 | Vincent Le Goff | |
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335 | 1 | Vincent Le Goff | h2. Build 27 |
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337 | 2 | Vincent Le Goff | |
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339 | 1 | Vincent Le Goff | * Open multiple worlds in tabs (#42): |
340 | 2 | Vincent Le Goff | |
341 | 1 | Vincent Le Goff | It is now possible to open several worlds in tabs, or even a world several times in tabs. In the file menu are three new options, to create a new world, open a world in a different tab and close the current tab. One can navigate between tabs using Ctrl + tab or Ctrl + Shift + tab as usual. |
342 | 2 | Vincent Le Goff | |
343 | 1 | Vincent Le Goff | The feature to change the window's title when unread messages are received (#20) now takes into account the selected tab only. |
344 | 2 | Vincent Le Goff | |
345 | 1 | Vincent Le Goff | * New menus to disconnect and reconnect from a world (#43): |
346 | 2 | Vincent Le Goff | |
347 | 1 | Vincent Le Goff | A new menu item in the menu bar, named connection, has been added. In it are options to disconnect from the current world, and reconnect to it. |
348 | 2 | Vincent Le Goff | |
349 | 1 | Vincent Le Goff | * The client doesn't lag if connection to a distant server takes some time (#21). |
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351 | 2 | Vincent Le Goff | |
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353 | 1 | Vincent Le Goff | h2. Build 26 |
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355 | 2 | Vincent Le Goff | |
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357 | 1 | Vincent Le Goff | * When outside of the window, if messages are received, the window title changes to let the user know notifications are waiting on the client (#20). |
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359 | 2 | Vincent Le Goff | |
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361 | 1 | Vincent Le Goff | h2. Build 25 |
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363 | 2 | Vincent Le Goff | |
364 | |||
365 | 1 | Vincent Le Goff | * Add the command history |
366 | 2 | Vincent Le Goff | |
367 | 1 | Vincent Le Goff | The command history remembers all commands you have entered. You can use it by pressing CTRL + up or down to go up or down into your list of commands. Alternatively, you can use command history in lock mode, by pressing Escape, then navigating in the history using the arrow keys. You can leave lock mode by pressing Escape again. |
368 | 2 | Vincent Le Goff | |
369 | 1 | Vincent Le Goff | * One can now paste several lines to send multiple commands (#27). |
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371 | 2 | Vincent Le Goff | |
372 | |||
373 | 1 | Vincent Le Goff | h2. Build 24 |
374 | |||
375 | 2 | Vincent Le Goff | |
376 | |||
377 | 1 | Vincent Le Goff | * Update the documentation of the basic features (#36). |
378 | 2 | Vincent Le Goff | |
379 | 1 | Vincent Le Goff | * Remove the obsolete settings based on an input and output field (#35). |
380 | 2 | Vincent Le Goff | |
381 | 1 | Vincent Le Goff | * When tabbing to tab-complete, the TTS speaks (and displays) the found result. |
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383 | 2 | Vincent Le Goff | |
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385 | 1 | Vincent Le Goff | h2. Build 23 |
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387 | 2 | Vincent Le Goff | |
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389 | 1 | Vincent Le Goff | * Add the tab-completion (#34): |
390 | 2 | Vincent Le Goff | |
391 | 1 | Vincent Le Goff | When the client receives messages from the server, it stores all words by frequency. When you begin typing a letter or more and then press tab, the client will try to finish the word you were typing. If you're not satisfied with this choice, you can press tab again and the client will display another result. |