Feature #139
closedAllow to run with custom configuration
100%
Description
When CocoMUD runs, it assumes its settings and worlds are located at the root. Safe assertion in most cases, but it might be a nice feature to add a support for a command-line argument, allowing to specify the CocoMUD's root. It would allow to run a build version with static configuration, for instance.
Proposed API:
cocomud.exe --root-dir=<other path leading to CocoMUD's configuration>
Most information are not sensitive to the location where they are. The translations, however, should remain the same no matter the specified root directory. This constraint would prevent unpredictable code-breaking on translation changes.
Updated by Vincent Le Goff almost 6 years ago
- Status changed from Open to In Progress
- Assignee set to Vincent Le Goff
- Sprint/Milestone set to 16
Updated by Vincent Le Goff almost 6 years ago
- Category set to Customization
- % Done changed from 0 to 50
The option was added in commit a88028b6a117bf9f665fa82820e67a7f7613d267. It allowed to spy a bug in the triggers, now fixed. I'm using this option first-hand to see if the old configuration breaks with the new version of CocoMUD, so hopefully, I should see early bugs with this. Not closing this issue just yet, waiting for feedback.
Updated by Vincent Le Goff almost 6 years ago
- Status changed from In Progress to Closed
- % Done changed from 50 to 100
Closing this, I'm running on custom configuration since this issue was implemented and haven't spotted a bug yet in aliases, macros or triggers.
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