Allow to run with custom configuration
When CocoMUD runs, it assumes its settings and worlds are located at the root. Safe assertion in most cases, but it might be a nice feature to add a support for a command-line argument, allowing to specify the CocoMUD's root. It would allow to run a build version with static configuration, for instance.
cocomud.exe --root-dir=<other path leading to CocoMUD's configuration>
Most information are not sensitive to the location where they are. The translations, however, should remain the same no matter the specified root directory. This constraint would prevent unpredictable code-breaking on translation changes.
#2 Updated by Vincent Le Goff about 1 year ago
- Category set to Customization
- % Done changed from 0 to 50
The option was added in commit a88028b6a117bf9f665fa82820e67a7f7613d267. It allowed to spy a bug in the triggers, now fixed. I'm using this option first-hand to see if the old configuration breaks with the new version of CocoMUD, so hopefully, I should see early bugs with this. Not closing this issue just yet, waiting for feedback.
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