Project

Profile

Help

Bug #71

closed

Importing a world with channels open unwanted dialog boxes

Added by Vincent Le Goff over 7 years ago. Updated over 7 years ago.

Status:
Closed
Priority:
High
Category:
Customization
Sprint/Milestone:
% Done:

100%

Company:
-
Contact person:
-
Additional contact persons:
-

Description

The #channel action has a simple behavior. If the channel doesn't exist, it is created. If it exists, it is displayed. Therefore, when one imports a world but already has the defined channel, the #channel action is called a second time and the channel is displayed. A dialog pops up during installation, which isn't very user-friendly, since the installation "blocks" while the dialog is open.

Actions #1

Updated by Vincent Le Goff over 7 years ago

  • Status changed from Open to Closed
  • Assignee set to Vincent Le Goff
  • % Done changed from 0 to 100

Please register to edit this issue

Also available in: Atom PDF Tracking page