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Feature #118

#randplay: play one sound out of a list

Added by Moritz Wolfart about 2 years ago. Updated almost 2 years ago.

Status:
Open
Priority:
Normal
Category:
SharpScript
% Done:

50%

Company:
-
Contact person:
-
Additional contact persons:
-

Description

Some days ago you asked me to open a topic for using more sounds randomly for one single event.
I will describe it on an example:
Lets take the triggerline: "Stormtrooper is dead)
So lets say each stormtrooper is an individual beeing so every stormtrooper would make other sounds when it comes to leave the world.
And we have 5 soundfiles with differend screamings. Dead 1 to dead 5
It would be nice if you could use some kind of dead*.wav and cocomud would play one of the five files when the trigger fires.

Hope i could explain the scenario in an acceptable way!
Have a nice weekend!


Checklist

History

#1 Updated by Vincent Le Goff about 2 years ago

  • Sprint/Milestone set to 15

#2 Updated by Vincent Le Goff about 2 years ago

  • Checklist item Add the #randsound sharp-script function added
  • Checklist item Add the functions's user interface, allowing to add / remove sounds added
  • Subject changed from More sounds for one trigger (random) to #randplay: play one sound out of a list
  • Category set to SharpScript
  • Assignee set to Vincent Le Goff

I propose to add the #randplay sharp-script function. It could be used to add items to a list of random sounds. When called, it would play one of the sounds in the list.

#3 Updated by Vincent Le Goff almost 2 years ago

  • Checklist item Add the #randsound sharp-script function set to Done

#4 Updated by Vincent Le Goff almost 2 years ago

  • Sprint/Milestone deleted (15)

No time to finish it for sprint 15.

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