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Bug #48
closedAudio triggers seem to bug
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Description
The cause of the problem is not clear, the subject of this issue should be changed when more accurate information has been gathered. So far, some players use exactly the same configuration presented in builds (including the same audio file in triggers). This audio files plays just fine when they click on the "test" button in the trigger, but the sound isn't played when the trigger should fire. It would be useful to create a debug mode to see what happens.
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Attempt to fix #48, errors with the #play function