Project

Profile

Help

Feature #5

A steady networking system

Added by Vincent Le Goff about 3 years ago. Updated about 1 year ago.

Status:
Open
Priority:
Normal
Assignee:
-
Category:
Networking
% Done:

10%

Company:
-
Contact person:
-
Additional contact persons:
-

Description

The networking layer is one of the most important in a MUD client. Designing a networking system that is able to connect to different servers, handle errors, manage telnet options and additional protocols should be the central focus of a client.

This feature is quite independent of the GUI. It should operate in console or with any other GUI toolkit.

Associated revisions

Revision cf8930b3 View on GitHub
Added by vincent-lg about 1 year ago

Merge pull request #5 from francipvb/fix-play-function

Fixed some errors with the sharp #play function

History

#1 Updated by Francisco Del Roio about 1 year ago

Hi,

I will see if I can do some work on this, because I play a mud that uses the GMCP protocol.

Cheers,

#2 Updated by Vincent Le Goff about 1 year ago

By now, CocoMUD doesn't support many protocols... okay, not any, really. So if you want to extend CocoMUD's ability to react to a protocol, I think it best to create a new issue. I had plans to implement GMCP , MSDP and MTTP at the very least but I never seem to find the time.

Please register to edit this issue

Also available in: Atom PDF Tracking page