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Feature #5
openA steady networking system
Status:
Open
Priority:
Normal
Assignee:
-
Category:
Networking
Sprint/Milestone:
-
% Done:
10%
Company:
-
Contact person:
-
Additional contact persons:
-
Description
The networking layer is one of the most important in a MUD client. Designing a networking system that is able to connect to different servers, handle errors, manage telnet options and additional protocols should be the central focus of a client.
This feature is quite independent of the GUI. It should operate in console or with any other GUI toolkit.
Added by vincent-lg about 6 years ago
Updated by Francisco Del Roio about 6 years ago
Hi,
I will see if I can do some work on this, because I play a mud that uses the GMCP protocol.
Cheers,
Updated by Vincent Le Goff about 6 years ago
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Merge pull request #5 from francipvb/fix-play-function
Fixed some errors with the sharp #play function