Francisco Del Roio
- Registered on: 11/27/2018
- Last connection: 01/18/2019
Issues
Projects
- CocoMUD client (Developer, 11/30/2018)
- es (Developer, 12/05/2018)
Activity
01/10/2019
12/28/2018
12/27/2018
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Applied in changeset commit:github|b767c83e0932b4a0985bc8954485e1a3ece54c48. Bug #145 (Closed): Bug on creating a channelAt least in the French game this error occurs. Check validity:...
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in ~src/translations/fr/ui/message/channels.yml~. Closes #145. Revision b767c83e (github): Added the 'title' entry for french translation
12/22/2018
12/20/2018
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Vincent Le Goff wrote:
> Okay here's the thing. A lot of CocoMUD is still world-oriented, versus session-oriented. Worlds were here before characters or sessions. What it means is that a lot of feature are still centered on a world, ... Bug #136: Problem with macros during multiplayHey hey!
I encountered a strange behaviour while multiplaying.
I am using Macros for movement. 8 for north, 2 for south and so on.
And if i am playing two characters in the same world, this macros behave in a strange way. I am not sur... -
HMMM ... I made a big mistake.
I was confused, the comment is for #136...
Sorry... Bug #109: Problem with # in sharp scriptsHi!
Somehow i cant use sharp scripts. It think the Cocomud don't accept the #-symbol for the process cause the mud sending me messages as it would be a command.
Do i have to activate the sharp script somewhere in a configuration? Or is... -
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I was investigating this with a breakpoint put in line 254 of client.py and I found that if you execute @self.factory.sharp_engine.client == self@ it returns False, indicating that the sharp engine sends all commands to the inc...
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