Francisco Del Roio
- Login: francipvb
- Registered on: 11/27/2018
- Last connection: 01/18/2019
Applied in changeset commit:github|b767c83e0932b4a0985bc8954485e1a3ece54c48. Bug #145 (Closed): Bug on creating a channelAt least in the French game this error occurs. Check validity:...
in ~src/translations/fr/ui/message/channels.yml~. Closes #145. Revision b767c83e (github): Added the 'title' entry for french translation
Vincent Le Goff wrote:
> Okay here's the thing. A lot of CocoMUD is still world-oriented, versus session-oriented. Worlds were here before characters or sessions. What it means is that a lot of feature are still centered on a world, ... Bug #136: Problem with macros during multiplayHey hey!
I encountered a strange behaviour while multiplaying.
I am using Macros for movement. 8 for north, 2 for south and so on.
And if i am playing two characters in the same world, this macros behave in a strange way. I am not sur...
HMMM ... I made a big mistake.
I was confused, the comment is for #136...
Sorry... Bug #109: Problem with # in sharp scriptsHi!
Somehow i cant use sharp scripts. It think the Cocomud don't accept the #-symbol for the process cause the mud sending me messages as it would be a command.
Do i have to activate the sharp script somewhere in a configuration? Or is...
I was investigating this with a breakpoint put in line 254 of client.py and I found that if you execute @self.factory.sharp_engine.client == self@ it returns False, indicating that the sharp engine sends all commands to the inc...
Then the *Append* function of the TextCtrl control still changes the entire value of the output?
Cheers, Feature #133: Optimize the OutputWindowSo far, whenever CocoMUD receives a new output from the server, it updates its ENTIRE window, which means freezing the output, clearing it all, replacing with a fresh output and placing the cursor back where it was before thawing. This ...
I've tested my last changes and them solves the problems at all. I don't play other MUDs, unfortunately, but the MUD I play applies colors extensively for all things.
In the original message, the word is now red coloured, exclu... Bug #144: ANSI colors aren't processed correctlyHello,
I see that when the `rich text` and `Screen Reader support` checkboxes are enabled an disabled, respectively, the ANSI sequences aren't processed correctly, at least for the MUD I play.
For example, I have this line:
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